How can I get flowing ink strokes to form a cohesive 2D character silhouette?
#1
I’ve been trying to nail the look of a 2D character who’s meant to be made of flowing, animated ink, but I keep hitting a wall with the viscosity and cohesion of the strokes. When I try to make the form drip and reform, it just looks like separate splatters instead of a single, coherent character silhouette.
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#2
Trying to nail that flowing ink look, I kept hitting the same wall. When I push the stroke to drip it comes out as blobs instead of a single silhouette. I tinkered with viscosity and frame-by-frame tweaks, but the line still breaks and reassembles oddly. In the end it looked more like a smear than a living character.
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#3
I wonder if the problem isn’t the liquid so much as how the form is built. I tried freehand ink strokes and also a solid fill that could morph, but the joints tore and the flow detached in the middle. It felt like you’re chasing the same thing twice: keep cohesion and let it breathe, and the tool betrays you. I paused the experiment and drafted a quick outline with a thick edge, hoping the inner motion would read as liquid, but it still didn’t sing.
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#4
One quick test I did was to let the drip come from a few chosen points and freeze the rest, but that still looked like multiple streams rather than one organism. It made me think maybe I’m chasing a property the tool can’t give, not a problem of flow per se.
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#5
Is the goal really one silhouette that survives the motion, or are you okay with parts peeling away and rejoining later? If you want a continuous form, maybe the real issue is how you anchor the edges between frames rather than the liquid’s vibe. I’m not sure what the root cause is here.
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