How can I get secondary motion on a character's coat tail during a fast turn?
#1
I’ve been trying to get a more natural, weighted feel on a character’s coat tail as it follows a fast turn, but my dynamic curves still feel too stiff and robotic on the downswing. I’m not sure if I should be tweaking the delay or the damping more to get that secondary motion right.
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#2
I spent a few sessions chasing that weighted feel I want on the coat tail. When I pushed damping up, the tail would drag and feel glued to the body, not the turn. When I dropped damping, the tail woke up too fast and snapped, which made the downswing look jerky. A bit of delay seemed to help the tail follow after the body, but if the downswing hits too quickly, the tail still feels stiff. I keep the delay modest and tune damping very slowly, and it still isn't giving me that natural trailing line I see in real coats.
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#3
I did a quick test with the tail as a separate spring; when I lowered damping a hair and gave a little more delay, the tail followed in a softer bend but the downswing still felt too static.
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#4
Could the problem be the attachment point or weight distribution of the tail rather than the dynamic curves themselves?
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#5
I drifted into thinking about the rider's pose and camera timing, and it reminded me that the coat might be fighting not just the physics but the rhythm of the shot. When I let the coat lag a bit while the body finishes the turn, it reads calmer for a frame, then the motion falls back into stiffness.
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