How can i give coat tails a natural weighted feel in a 2d hand-drawn scene?
#1
I've been trying to get a more natural, weighted feel for a character's coat tails in my 2D hand-drawn project, but my follow-through always looks stiff. I'm using overlapping action as my main principle, yet the secondary motion feels disconnected from the primary action of the character's jump.
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#2
I had the same problem with coat tails being stiff I found the read improved when the tail kept moving a beat after the jump
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#3
I tried overlapping action as you described and the read got better when the tail lagged behind the body by a beat
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#4
I grabbed a quick frame by frame reference of a runner and watched the tail tempo it helped a bit but then the tail felt too wobbly
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#5
Sometimes I drop the tail for the landing frame and pick it up again on the next frame to avoid stiffness
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#6
Maybe the issue is not the tail but the cloth timing is off and the weight needs to align with the coat line
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#7
Did you try letting gravity pull the tail so it trails the body and then ease it into the arc?
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#8
I once chased a stray line across the page and realized momentum comes from where the line ends not where it starts
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