What tips give more natural cloth motion in simulations without stiffness?
#1
I’ve been trying to get a more natural, flowing movement for a character’s cloth simulation, but my current approach feels too stiff and uniform. I’m wondering if anyone has tips for introducing more believable secondary motion without the whole thing looking like it’s just floating on air.
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#2
I found that letting the hem lag one frame behind the torso helps. A tiny easing on the bend of the folds makes it feel like cloth with a memory rather than a rigid sheet.
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#3
I tried exaggerating the folds during quick turns and letting them snap back, but that looked cartoonish. The sweet spot was a subtle delay plus a faint bend along the warp direction, not a full jiggle.
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#4
Do you think the problem is the cloth physics itself or is the body motion driving it too cleanly, so the fabric never gets a chance to react before the next pose?
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#5
I once paused a test render to watch the cloth in slow frames and noticed the fabric clung a beat longer on the back side when the leg swung forward. I tweaked local stiffness there and it helped, but I worry it’ll break when outfits change.
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