Why is my follower mod in a T-pose after the overhaul?
#1
I’ve been trying to get a custom follower mod to work with my existing gameplay overhaul, but they keep getting stuck in a T-pose during certain animations. I’ve run it through xEdit and the load order seems correct, so I’m wondering if the skeleton from the overhaul is somehow incompatible.
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#2
I’ve run into that before—the follower would suddenly sit in a T pose during certain animations because the overhaul used a different bone structure and the game couldn’t map the actions correctly.
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#3
That skeleton word kept popping up for me; the bones didn’t line up with the animation pack and the follower stayed in T pose until I swapped to a version that matched the overhaul’s bone layout.
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#4
I did a quick test by swapping in a simpler follower and the problem faded, so I suspect the rig isn’t matching rather than a load-order issue.
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#5
Do you see the follower's bones in the model viewer when you select the follower, or is it only in game?
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#6
I got sidetracked by a conflicting plugin once and the T pose lingered, so I ditched that combo and tried other followers instead.
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#7
Another angle is that those animations might pull bones that your overhaul doesn’t export, so the match breaks only on a few clips.
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