Why is the sphere volume formula (4/3)πr³ used instead of πr³?
#1
I’m trying to understand why the method for finding the volume of a sphere uses (4/3)πr³ instead of something simpler. I was working through the derivation with integration and disks, but I get lost when the algebra shifts from summing cylinders to that specific constant. Is there an intuitive way to see why the factor isn’t just πr³ like a cylinder?
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#2
I traced disks and kept thinking about the radius at height x being sqrt(r^2 - x^2). The area is π(r^2 - x^2). When you integrate from -r to r, the r^2 part gives 2 r^3, and the x^2 part subtracts 2 r^3/3, so you end up with 4/3 r^3. It clicks when you realize the x^2 piece is what drags the total down from the full cylinder volume.
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#3
I tried to picture the sphere inside a can—radius r, height 2r—and I kept running into that 2/3 idea. The sphere sits in there and the cross sections look like circles that shrink toward the top and bottom, so the average cross section is less than the top area.
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#4
A buddy and I did a quick sketch with a flexible string to trace the surface; it helped me see that you’re not just adding a flat πr^2 slices, you’re adding smaller and smaller disks. The 4/3 factor feels like that shrinking adds up to less than the full cylinder.
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#5
Honestly I still stumble on the algebra sometimes; the moment I try to squeeze it into a sentence I lose track. It helps to set the integral up and see the antiderivative, then the numbers fall into place.
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