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		<title><![CDATA[ForumTotal.com - Game Mods, Tools & Custom Content]]></title>
		<link>https://forumtotal.com/</link>
		<description><![CDATA[ForumTotal.com - https://forumtotal.com]]></description>
		<pubDate>Fri, 01 May 2026 11:16:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[What am i missing to get a weapon mod to show up in my inventory?]]></title>
			<link>https://forumtotal.com/thread/what-am-i-missing-to-get-a-weapon-mod-to-show-up-in-my-inventory</link>
			<pubDate>Fri, 17 Apr 2026 15:05:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2420">Mark_M</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-am-i-missing-to-get-a-weapon-mod-to-show-up-in-my-inventory</guid>
			<description><![CDATA[I’m trying to get a custom weapon mod working for my single-player game, but every time I load the save, the item just isn’t in my inventory like the description says it should be. I followed the install instructions, used the mod manager, and even checked for conflicts, but I’m wondering if there’s something specific about how this game handles adding items via script that I’m missing.]]></description>
			<content:encoded><![CDATA[I’m trying to get a custom weapon mod working for my single-player game, but every time I load the save, the item just isn’t in my inventory like the description says it should be. I followed the install instructions, used the mod manager, and even checked for conflicts, but I’m wondering if there’s something specific about how this game handles adding items via script that I’m missing.]]></content:encoded>
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			<title><![CDATA[Why is my weapon mod pack crashing and making models invisible in my load order?]]></title>
			<link>https://forumtotal.com/thread/why-is-my-weapon-mod-pack-crashing-and-making-models-invisible-in-my-load-order</link>
			<pubDate>Fri, 17 Apr 2026 13:42:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=801">RyanOG</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/why-is-my-weapon-mod-pack-crashing-and-making-models-invisible-in-my-load-order</guid>
			<description><![CDATA[I’ve been trying to get a custom weapon pack working with my existing gameplay overhaul, but every time I load in, the new models are invisible or cause a crash. I’m not sure if the issue is a load order problem or if the mods just fundamentally conflict in how they handle the asset pipeline.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom weapon pack working with my existing gameplay overhaul, but every time I load in, the new models are invisible or cause a crash. I’m not sure if the issue is a load order problem or if the mods just fundamentally conflict in how they handle the asset pipeline.]]></content:encoded>
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			<title><![CDATA[What step am i missing to load a weapon mod without crashing at main menu?]]></title>
			<link>https://forumtotal.com/thread/what-step-am-i-missing-to-load-a-weapon-mod-without-crashing-at-main-menu</link>
			<pubDate>Fri, 17 Apr 2026 12:08:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1828">Paul88</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-step-am-i-missing-to-load-a-weapon-mod-without-crashing-at-main-menu</guid>
			<description><![CDATA[I’ve been trying to get a custom weapon mod to load properly, but it keeps crashing my game right at the main menu. I’ve checked that all the dependencies are installed and my game version is correct, so I’m not sure what step I’m missing in the installation process.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom weapon mod to load properly, but it keeps crashing my game right at the main menu. I’ve checked that all the dependencies are installed and my game version is correct, so I’m not sure what step I’m missing in the installation process.]]></content:encoded>
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			<title><![CDATA[What is causing purple checkerboard textures in my weapon mod?]]></title>
			<link>https://forumtotal.com/thread/what-is-causing-purple-checkerboard-textures-in-my-weapon-mod</link>
			<pubDate>Fri, 17 Apr 2026 10:42:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1906">Emily_M</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-is-causing-purple-checkerboard-textures-in-my-weapon-mod</guid>
			<description><![CDATA[I’m trying to get a custom weapon mod working in my game, but the textures keep loading in as a weird, glitched purple checkerboard. I’ve followed the install guide exactly, and my other mods work fine, so I’m not sure what’s causing this specific asset to fail. Has anyone else run into this with a mesh that uses custom normal maps?]]></description>
			<content:encoded><![CDATA[I’m trying to get a custom weapon mod working in my game, but the textures keep loading in as a weird, glitched purple checkerboard. I’ve followed the install guide exactly, and my other mods work fine, so I’m not sure what’s causing this specific asset to fail. Has anyone else run into this with a mesh that uses custom normal maps?]]></content:encoded>
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			<title><![CDATA[What could cause a companion mod to idle despite a gameplay overhaul?]]></title>
			<link>https://forumtotal.com/thread/what-could-cause-a-companion-mod-to-idle-despite-a-gameplay-overhaul</link>
			<pubDate>Fri, 10 Apr 2026 14:02:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1169">Justin22</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-could-cause-a-companion-mod-to-idle-despite-a-gameplay-overhaul</guid>
			<description><![CDATA[I’ve been trying to get a custom companion mod to work with my existing gameplay overhaul, but the companion just stands there idle no matter what I do. I’ve checked that both mods are for the right game version and my load order seems correct, but I’m wondering if there’s a fundamental scripting conflict I don’t understand.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom companion mod to work with my existing gameplay overhaul, but the companion just stands there idle no matter what I do. I’ve checked that both mods are for the right game version and my load order seems correct, but I’m wondering if there’s a fundamental scripting conflict I don’t understand.]]></content:encoded>
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			<title><![CDATA[How do i fix overlapping dialogue between a companion mod and main quest npcs?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-overlapping-dialogue-between-a-companion-mod-and-main-quest-npcs</link>
			<pubDate>Fri, 10 Apr 2026 12:33:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2151">Ryan.J</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-overlapping-dialogue-between-a-companion-mod-and-main-quest-npcs</guid>
			<description><![CDATA[I finally got my custom companion mod working, but now their dialogue keeps overlapping with the main quest NPCs in the same location. It’s like they’re both trying to speak at once and I can’t hear either one properly. I’m not sure if I need to adjust the audio triggers in the creation kit or if there’s a simpler script tweak I’m missing.]]></description>
			<content:encoded><![CDATA[I finally got my custom companion mod working, but now their dialogue keeps overlapping with the main quest NPCs in the same location. It’s like they’re both trying to speak at once and I can’t hear either one properly. I’m not sure if I need to adjust the audio triggers in the creation kit or if there’s a simpler script tweak I’m missing.]]></content:encoded>
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			<title><![CDATA[What’s keeping my companion mod from spawning at the right place?]]></title>
			<link>https://forumtotal.com/thread/what%E2%80%99s-keeping-my-companion-mod-from-spawning-at-the-right-place</link>
			<pubDate>Fri, 10 Apr 2026 11:08:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=419">NatalieSP</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what%E2%80%99s-keeping-my-companion-mod-from-spawning-at-the-right-place</guid>
			<description><![CDATA[I’ve been trying to get a custom companion mod to work with my load order, but no matter how I arrange things, the character just won’t appear at the designated spawn point. I’m not sure if it’s a conflict with another NPC overhaul or if I’m missing a required asset pack.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom companion mod to work with my load order, but no matter how I arrange things, the character just won’t appear at the designated spawn point. I’m not sure if it’s a conflict with another NPC overhaul or if I’m missing a required asset pack.]]></content:encoded>
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		<item>
			<title><![CDATA[What load order should I use for NPC follower mods to prevent crash?]]></title>
			<link>https://forumtotal.com/thread/what-load-order-should-i-use-for-npc-follower-mods-to-prevent-crash</link>
			<pubDate>Wed, 08 Apr 2026 22:08:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2356">CamilaYH</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-load-order-should-i-use-for-npc-follower-mods-to-prevent-crash</guid>
			<description><![CDATA[I’m trying to add a custom follower to my game, and I’ve got all the meshes and textures in the right folders, but the game just crashes on load. I followed the mod author’s guide exactly, but I’m wondering if there’s a specific load order for these kinds of NPC mods that I’m missing.]]></description>
			<content:encoded><![CDATA[I’m trying to add a custom follower to my game, and I’ve got all the meshes and textures in the right folders, but the game just crashes on load. I followed the mod author’s guide exactly, but I’m wondering if there’s a specific load order for these kinds of NPC mods that I’m missing.]]></content:encoded>
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		<item>
			<title><![CDATA[What should I do after Face Discoloration Fix to fix skin tone in Skyrim SE?]]></title>
			<link>https://forumtotal.com/thread/what-should-i-do-after-face-discoloration-fix-to-fix-skin-tone-in-skyrim-se</link>
			<pubDate>Wed, 08 Apr 2026 20:41:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1044">MarkZM</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-should-i-do-after-face-discoloration-fix-to-fix-skin-tone-in-skyrim-se</guid>
			<description><![CDATA[I’m trying to make a custom follower for Skyrim SE and I’ve hit a wall with getting their face to look right in-game compared to the Creation Kit preview. I used the **Face Discoloration Fix** but now the skin tone seems washed out under certain lighting. Has anyone else run into this after applying the fix and found a reliable next step?]]></description>
			<content:encoded><![CDATA[I’m trying to make a custom follower for Skyrim SE and I’ve hit a wall with getting their face to look right in-game compared to the Creation Kit preview. I used the **Face Discoloration Fix** but now the skin tone seems washed out under certain lighting. Has anyone else run into this after applying the fix and found a reliable next step?]]></content:encoded>
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			<title><![CDATA[How can i get a companion mod to follow when too many mods are loaded?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-get-a-companion-mod-to-follow-when-too-many-mods-are-loaded</link>
			<pubDate>Wed, 08 Apr 2026 19:10:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1052">VictoriaH</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-get-a-companion-mod-to-follow-when-too-many-mods-are-loaded</guid>
			<description><![CDATA[I’ve been trying to get a custom companion mod working alongside my usual gameplay overhauls, but the companion just stands there idle and won’t follow. I’ve checked the load order and there’s no obvious conflict, so I’m wondering if it’s a script latency issue from having too many mods running at once.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom companion mod working alongside my usual gameplay overhauls, but the companion just stands there idle and won’t follow. I’ve checked the load order and there’s no obvious conflict, so I’m wondering if it’s a script latency issue from having too many mods running at once.]]></content:encoded>
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			<title><![CDATA[What could cause armor mod meshes to deform in animation in Outfit Studio?]]></title>
			<link>https://forumtotal.com/thread/what-could-cause-armor-mod-meshes-to-deform-in-animation-in-outfit-studio</link>
			<pubDate>Wed, 08 Apr 2026 17:41:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=433">Donald_L</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-could-cause-armor-mod-meshes-to-deform-in-animation-in-outfit-studio</guid>
			<description><![CDATA[I’ve been trying to get a custom armor set from a popular mod to work with my character’s specific skeleton, but the meshes keep deforming badly in certain animations. I followed the mod page’s instructions for using the outfit studio, but I’m not sure if I’m missing a crucial step in the weight painting process or if the base skeleton itself is just incompatible.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom armor set from a popular mod to work with my character’s specific skeleton, but the meshes keep deforming badly in certain animations. I followed the mod page’s instructions for using the outfit studio, but I’m not sure if I’m missing a crucial step in the weight painting process or if the base skeleton itself is just incompatible.]]></content:encoded>
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			<title><![CDATA[How do I fix armor mod icons showing checkerboard in inventory?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-armor-mod-icons-showing-checkerboard-in-inventory</link>
			<pubDate>Wed, 08 Apr 2026 16:12:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=914">Elizabeth_G</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-armor-mod-icons-showing-checkerboard-in-inventory</guid>
			<description><![CDATA[I’m trying to get a custom armor set from a mod to show up properly in my character’s inventory, but the icons are just these big purple and black checkerboards. I’ve run the mesh and texture files through the mod’s own archive tool, but that didn’t fix it.]]></description>
			<content:encoded><![CDATA[I’m trying to get a custom armor set from a mod to show up properly in my character’s inventory, but the icons are just these big purple and black checkerboards. I’ve run the mesh and texture files through the mod’s own archive tool, but that didn’t fix it.]]></content:encoded>
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			<title><![CDATA[How do I fix a follower mod that stays idle in combat?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-a-follower-mod-that-stays-idle-in-combat</link>
			<pubDate>Wed, 08 Apr 2026 14:43:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1361">Aurora_M</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-a-follower-mod-that-stays-idle-in-combat</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my existing combat overhaul, but the follower just stands there during fights. I’m not sure if the issue is a load order problem or a deeper script conflict that needs a compatibility patch.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my existing combat overhaul, but the follower just stands there during fights. I’m not sure if the issue is a load order problem or a deeper script conflict that needs a compatibility patch.]]></content:encoded>
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			<title><![CDATA[What could cause purple skin and missing armor meshes with a follower mod?]]></title>
			<link>https://forumtotal.com/thread/what-could-cause-purple-skin-and-missing-armor-meshes-with-a-follower-mod</link>
			<pubDate>Mon, 06 Apr 2026 18:26:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1535">EvelynAG</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-could-cause-purple-skin-and-missing-armor-meshes-with-a-follower-mod</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but every time I install it, the character’s textures are completely broken in-game. I’ve run it through the tools and checked for conflicts, but I can’t figure out what’s causing the purple skin and missing armor meshes.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but every time I install it, the character’s textures are completely broken in-game. I’ve run it through the tools and checked for conflicts, but I can’t figure out what’s causing the purple skin and missing armor meshes.]]></content:encoded>
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			<title><![CDATA[Why are my custom weapon pack models invisible after loading a save?]]></title>
			<link>https://forumtotal.com/thread/why-are-my-custom-weapon-pack-models-invisible-after-loading-a-save</link>
			<pubDate>Mon, 06 Apr 2026 16:53:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=560">Aria96</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/why-are-my-custom-weapon-pack-models-invisible-after-loading-a-save</guid>
			<description><![CDATA[I've been trying to get a custom weapon pack to work with my game, but every time I load a save, the new models are completely invisible. I followed the install guide for the asset loader exactly, and the textures show up fine in the preview tool, so I'm not sure what step I'm missing.]]></description>
			<content:encoded><![CDATA[I've been trying to get a custom weapon pack to work with my game, but every time I load a save, the new models are completely invisible. I followed the install guide for the asset loader exactly, and the textures show up fine in the preview tool, so I'm not sure what step I'm missing.]]></content:encoded>
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