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		<title><![CDATA[ForumTotal.com - Mods, Custom Content & Community Creations]]></title>
		<link>https://forumtotal.com/</link>
		<description><![CDATA[ForumTotal.com - https://forumtotal.com]]></description>
		<pubDate>Sun, 26 Apr 2026 11:37:20 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How do I fix a follower mod showing a naked headless mannequin with load order?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-a-follower-mod-showing-a-naked-headless-mannequin-with-load-order</link>
			<pubDate>Fri, 17 Apr 2026 15:49:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1850">EleanorT</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-a-follower-mod-showing-a-naked-headless-mannequin-with-load-order</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but the character just appears as a naked, headless mannequin. I followed the installation guide and made sure all the required assets and skeletons are in place, so I’m not sure what’s causing this visual bug.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but the character just appears as a naked, headless mannequin. I followed the installation guide and made sure all the required assets and skeletons are in place, so I’m not sure what’s causing this visual bug.]]></content:encoded>
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			<title><![CDATA[How do I add a unique voice line for my follower when they find a potion?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-add-a-unique-voice-line-for-my-follower-when-they-find-a-potion</link>
			<pubDate>Fri, 17 Apr 2026 12:49:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2248">IsabellaIR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-add-a-unique-voice-line-for-my-follower-when-they-find-a-potion</guid>
			<description><![CDATA[I finally got my custom follower mod working, but now I'm stuck trying to figure out how to give her a unique voice line for when she finds a healing potion. The creation kit tutorial I followed just uses the generic NPC barks and it feels really jarring.]]></description>
			<content:encoded><![CDATA[I finally got my custom follower mod working, but now I'm stuck trying to figure out how to give her a unique voice line for when she finds a healing potion. The creation kit tutorial I followed just uses the generic NPC barks and it feels really jarring.]]></content:encoded>
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			<title><![CDATA[What can fix blurry textures on a follower mod with high-poly head meshes?]]></title>
			<link>https://forumtotal.com/thread/what-can-fix-blurry-textures-on-a-follower-mod-with-high-poly-head-meshes</link>
			<pubDate>Fri, 17 Apr 2026 09:52:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1605">Kyle36</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-can-fix-blurry-textures-on-a-follower-mod-with-high-poly-head-meshes</guid>
			<description><![CDATA[I’m trying to get a custom follower mod to work, but the character’s face texture is completely messed up in-game. I followed the install instructions and used the correct body mod, but it still looks like a blurry, stretched nightmare. Has anyone else run into this with custom NPCs using high-poly head meshes?]]></description>
			<content:encoded><![CDATA[I’m trying to get a custom follower mod to work, but the character’s face texture is completely messed up in-game. I followed the install instructions and used the correct body mod, but it still looks like a blurry, stretched nightmare. Has anyone else run into this with custom NPCs using high-poly head meshes?]]></content:encoded>
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			<title><![CDATA[How do i fix a mod load order conflict that breaks dialogue triggers?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-a-mod-load-order-conflict-that-breaks-dialogue-triggers</link>
			<pubDate>Fri, 10 Apr 2026 13:13:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1435">Noah.H</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-a-mod-load-order-conflict-that-breaks-dialogue-triggers</guid>
			<description><![CDATA[I’ve been trying to get a custom companion mod to work with my existing gameplay overhaul, but no matter what load order I try, one of them always breaks the other’s dialogue triggers. Has anyone else run into this specific kind of script conflict before?]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom companion mod to work with my existing gameplay overhaul, but no matter what load order I try, one of them always breaks the other’s dialogue triggers. Has anyone else run into this specific kind of script conflict before?]]></content:encoded>
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			<title><![CDATA[What could be causing crashes when my follower uses her conjuration spell?]]></title>
			<link>https://forumtotal.com/thread/what-could-be-causing-crashes-when-my-follower-uses-her-conjuration-spell</link>
			<pubDate>Fri, 10 Apr 2026 11:47:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1022">James72</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-could-be-causing-crashes-when-my-follower-uses-her-conjuration-spell</guid>
			<description><![CDATA[I finally got the custom follower mod I wanted working, but now my game crashes whenever she tries to use her unique conjuration spell in combat. I’ve checked that all the required assets are in the right folders and my load order seems correct for her master file.]]></description>
			<content:encoded><![CDATA[I finally got the custom follower mod I wanted working, but now my game crashes whenever she tries to use her unique conjuration spell in combat. I’ve checked that all the required assets are in the right folders and my load order seems correct for her master file.]]></content:encoded>
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			<title><![CDATA[What causes crashes when entering the cave with my companion mod?]]></title>
			<link>https://forumtotal.com/thread/what-causes-crashes-when-entering-the-cave-with-my-companion-mod</link>
			<pubDate>Fri, 10 Apr 2026 10:15:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2393">OliviaYM</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-causes-crashes-when-entering-the-cave-with-my-companion-mod</guid>
			<description><![CDATA[I finally got the custom companion mod I wanted working, but now my game crashes whenever I try to enter the specific cave where their questline starts. I’ve checked that my load order is correct and I’m not getting any script errors, so I’m stuck wondering if it’s a conflict with another mod that edits that location.]]></description>
			<content:encoded><![CDATA[I finally got the custom companion mod I wanted working, but now my game crashes whenever I try to enter the specific cave where their questline starts. I’ve checked that my load order is correct and I’m not getting any script errors, so I’m stuck wondering if it’s a conflict with another mod that edits that location.]]></content:encoded>
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			<title><![CDATA[What causes Skyrim follower dialogue to disappear during a main quest?]]></title>
			<link>https://forumtotal.com/thread/what-causes-skyrim-follower-dialogue-to-disappear-during-a-main-quest</link>
			<pubDate>Wed, 08 Apr 2026 22:48:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2130">Jacob.T</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-causes-skyrim-follower-dialogue-to-disappear-during-a-main-quest</guid>
			<description><![CDATA[I’ve been trying to make a custom follower mod for Skyrim, but I keep running into a weird issue where their dialogue options just vanish after a certain point in the questline. I followed all the standard tutorials for setting up the dialogue quest and conditions, but something’s clearly breaking that quest stage flag handoff. Has anyone else had their custom NPCs just stop talking because of a main quest dependency they didn’t account for?]]></description>
			<content:encoded><![CDATA[I’ve been trying to make a custom follower mod for Skyrim, but I keep running into a weird issue where their dialogue options just vanish after a certain point in the questline. I followed all the standard tutorials for setting up the dialogue quest and conditions, but something’s clearly breaking that quest stage flag handoff. Has anyone else had their custom NPCs just stop talking because of a main quest dependency they didn’t account for?]]></content:encoded>
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		<item>
			<title><![CDATA[How can I fix purple textures from a custom follower mod?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-fix-purple-textures-from-a-custom-follower-mod</link>
			<pubDate>Wed, 08 Apr 2026 21:26:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1972">TylerFL</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-fix-purple-textures-from-a-custom-follower-mod</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but every time I install it, the character’s face textures are just a weird purple mess in-game. I’ve checked that all the required assets are in the right folders and my mod manager isn’t showing any conflicts. Has anyone else run into this specific problem with a custom companion?]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but every time I install it, the character’s face textures are just a weird purple mess in-game. I’ve checked that all the required assets are in the right folders and my mod manager isn’t showing any conflicts. Has anyone else run into this specific problem with a custom companion?]]></content:encoded>
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		<item>
			<title><![CDATA[Where do I start troubleshooting a follower AI that won't move in combat?]]></title>
			<link>https://forumtotal.com/thread/where-do-i-start-troubleshooting-a-follower-ai-that-won-t-move-in-combat</link>
			<pubDate>Wed, 08 Apr 2026 19:52:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2011">GregoryR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/where-do-i-start-troubleshooting-a-follower-ai-that-won-t-move-in-combat</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my existing combat overhaul, but they just stand there during fights. I’ve checked for patches and load order, but I can’t tell if it’s a scripting conflict or if I just need to tweak something in the follower’s AI package.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my existing combat overhaul, but they just stand there during fights. I’ve checked for patches and load order, but I can’t tell if it’s a scripting conflict or if I just need to tweak something in the follower’s AI package.]]></content:encoded>
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		<item>
			<title><![CDATA[How can I get my custom follower dialogue to trigger during quests?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-get-my-custom-follower-dialogue-to-trigger-during-quests</link>
			<pubDate>Wed, 08 Apr 2026 16:56:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1845">Avery55</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-get-my-custom-follower-dialogue-to-trigger-during-quests</guid>
			<description><![CDATA[I’ve been trying to make a custom follower mod, but I’m stuck on getting their dialogue to trigger properly during quests. The voice lines I spliced play in the editor, but in-game they just use generic lines instead of my custom ones. Has anyone else run into this with their own character mods?]]></description>
			<content:encoded><![CDATA[I’ve been trying to make a custom follower mod, but I’m stuck on getting their dialogue to trigger properly during quests. The voice lines I spliced play in the editor, but in-game they just use generic lines instead of my custom ones. Has anyone else run into this with their own character mods?]]></content:encoded>
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		<item>
			<title><![CDATA[How can I fix a follower mod not triggering dialogue due to load order?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-fix-a-follower-mod-not-triggering-dialogue-due-to-load-order</link>
			<pubDate>Wed, 08 Apr 2026 15:27:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=878">Gary.W</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-fix-a-follower-mod-not-triggering-dialogue-due-to-load-order</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my other gameplay overhauls, but no matter what load order I try, the follower either spawns naked or their custom dialogue won’t trigger. I’m not sure if it’s a skeleton issue or a script conflict, and I’m starting to wonder if it’s even possible to have both.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my other gameplay overhauls, but no matter what load order I try, the follower either spawns naked or their custom dialogue won’t trigger. I’m not sure if it’s a skeleton issue or a script conflict, and I’m starting to wonder if it’s even possible to have both.]]></content:encoded>
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			<title><![CDATA[How do I fix Skyrim mod crashes with a new follower questline?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-skyrim-mod-crashes-with-a-new-follower-questline</link>
			<pubDate>Wed, 08 Apr 2026 13:56:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1169">Justin22</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-skyrim-mod-crashes-with-a-new-follower-questline</guid>
			<description><![CDATA[I finally got the Skyrim mod that adds the new follower with a fully voiced questline, but now my game crashes whenever I try to enter the specific tavern where she's supposed to be. I’ve run LOOT and cleaned the masters, but the problem persists. Has anyone else who installed this particular mod run into this, and did you figure out what was conflicting?]]></description>
			<content:encoded><![CDATA[I finally got the Skyrim mod that adds the new follower with a fully voiced questline, but now my game crashes whenever I try to enter the specific tavern where she's supposed to be. I’ve run LOOT and cleaned the masters, but the problem persists. Has anyone else who installed this particular mod run into this, and did you figure out what was conflicting?]]></content:encoded>
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			<title><![CDATA[How can I blend Skyrim mod textures with vanilla mountains without issues?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-blend-skyrim-mod-textures-with-vanilla-mountains-without-issues</link>
			<pubDate>Mon, 06 Apr 2026 17:33:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=351">Paisley46</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-blend-skyrim-mod-textures-with-vanilla-mountains-without-issues</guid>
			<description><![CDATA[I finally got the Skyrim mod that adds a whole new region to explore, but the new landscape textures are a complete mismatch for the vanilla mountains. It’s creating this awful, sharp line in the distance where the two meet, and I can’t figure out how to blend them properly without breaking something else.]]></description>
			<content:encoded><![CDATA[I finally got the Skyrim mod that adds a whole new region to explore, but the new landscape textures are a complete mismatch for the vanilla mountains. It’s creating this awful, sharp line in the distance where the two meet, and I can’t figure out how to blend them properly without breaking something else.]]></content:encoded>
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			<title><![CDATA[Why does my character T-pose during combat after armor mod install?]]></title>
			<link>https://forumtotal.com/thread/why-does-my-character-t-pose-during-combat-after-armor-mod-install</link>
			<pubDate>Mon, 06 Apr 2026 16:11:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2316">ScottLH</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/why-does-my-character-t-pose-during-combat-after-armor-mod-install</guid>
			<description><![CDATA[I finally got the custom armor mod I wanted working, but now my character’s animations are completely broken during combat. The model just T-poses whenever I draw a weapon. Has anyone else run into this with gear that uses a custom skeleton? I’m not sure if it’s a load order problem or if the mod itself is conflicting with my animation overhaul.]]></description>
			<content:encoded><![CDATA[I finally got the custom armor mod I wanted working, but now my character’s animations are completely broken during combat. The model just T-poses whenever I draw a weapon. Has anyone else run into this with gear that uses a custom skeleton? I’m not sure if it’s a load order problem or if the mod itself is conflicting with my animation overhaul.]]></content:encoded>
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			<title><![CDATA[Why do follower mods cause purple face textures after installing?]]></title>
			<link>https://forumtotal.com/thread/why-do-follower-mods-cause-purple-face-textures-after-installing</link>
			<pubDate>Mon, 06 Apr 2026 14:38:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1518">Elizabeth_R</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/why-do-follower-mods-cause-purple-face-textures-after-installing</guid>
			<description><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but every time I install it, the character’s face textures come out completely purple. I’ve checked that all the required assets are in the right folders and my skeleton mod is up to date, so I’m not sure what’s causing the mismatch.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get a custom follower mod to work with my existing load order, but every time I install it, the character’s face textures come out completely purple. I’ve checked that all the required assets are in the right folders and my skeleton mod is up to date, so I’m not sure what’s causing the mismatch.]]></content:encoded>
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