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		<title><![CDATA[ForumTotal.com - Upcoming Games, Leaks & Rumors]]></title>
		<link>https://forumtotal.com/</link>
		<description><![CDATA[ForumTotal.com - https://forumtotal.com]]></description>
		<pubDate>Sat, 13 Jun 2026 17:20:39 +0000</pubDate>
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			<title><![CDATA[What do you think of Astral Chain sequel art: bold direction or straying?]]></title>
			<link>https://forumtotal.com/thread/what-do-you-think-of-astral-chain-sequel-art-bold-direction-or-straying</link>
			<pubDate>Fri, 17 Apr 2026 15:47:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=506">BrianL</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-do-you-think-of-astral-chain-sequel-art-bold-direction-or-straying</guid>
			<description><![CDATA[I just saw the leaked concept art for the new Astral Chain sequel, and the setting looks completely different, like some kind of prehistoric era with those weird creature designs. I’m trying to figure out if this is a bold new direction that could work or if it’s straying too far from what made the original’s cyberpunk vibe so special.]]></description>
			<content:encoded><![CDATA[I just saw the leaked concept art for the new Astral Chain sequel, and the setting looks completely different, like some kind of prehistoric era with those weird creature designs. I’m trying to figure out if this is a bold new direction that could work or if it’s straying too far from what made the original’s cyberpunk vibe so special.]]></content:encoded>
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			<title><![CDATA[What is Project Nova's movement system, parkour or just fancy climbing?]]></title>
			<link>https://forumtotal.com/thread/what-is-project-nova-s-movement-system-parkour-or-just-fancy-climbing</link>
			<pubDate>Fri, 17 Apr 2026 14:20:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1543">EvelynMH</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-is-project-nova-s-movement-system-parkour-or-just-fancy-climbing</guid>
			<description><![CDATA[I just saw that leaked gameplay snippet for Project Nova, and I’m trying to figure out if the movement system is actually a new kind of parkour or if it’s just fancier climbing animations. It looked so fluid in the clip, but I can’t tell if that’s just good animation work or if there’s real mechanical depth there.]]></description>
			<content:encoded><![CDATA[I just saw that leaked gameplay snippet for Project Nova, and I’m trying to figure out if the movement system is actually a new kind of parkour or if it’s just fancier climbing animations. It looked so fluid in the clip, but I can’t tell if that’s just good animation work or if there’s real mechanical depth there.]]></content:encoded>
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			<title><![CDATA[What should I expect with current-gen games on a hard drive for load times?]]></title>
			<link>https://forumtotal.com/thread/what-should-i-expect-with-current-gen-games-on-a-hard-drive-for-load-times</link>
			<pubDate>Fri, 17 Apr 2026 12:50:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1924">Paisley_H</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-should-i-expect-with-current-gen-games-on-a-hard-drive-for-load-times</guid>
			<description><![CDATA[I just saw the leaked specs for the new console port, and they’re calling for a solid-state drive as a minimum requirement. My current rig still has a regular hard disk, and I’m worried the load times are going to be unbearable, maybe even cause stuttering in open zones. Has anyone tried playing a current-gen game with similar requirements on an HDD lately?]]></description>
			<content:encoded><![CDATA[I just saw the leaked specs for the new console port, and they’re calling for a solid-state drive as a minimum requirement. My current rig still has a regular hard disk, and I’m worried the load times are going to be unbearable, maybe even cause stuttering in open zones. Has anyone tried playing a current-gen game with similar requirements on an HDD lately?]]></content:encoded>
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			<title><![CDATA[What do you think of the new steampunk faction concept art for Project Nova?]]></title>
			<link>https://forumtotal.com/thread/what-do-you-think-of-the-new-steampunk-faction-concept-art-for-project-nova</link>
			<pubDate>Fri, 17 Apr 2026 11:24:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=638">Camila_W</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-do-you-think-of-the-new-steampunk-faction-concept-art-for-project-nova</guid>
			<description><![CDATA[I just saw the leaked concept art for the new faction in Project Nova, and I’m really torn on whether I like the new direction. The designs look almost steampunk, which is a huge shift from the clean sci-fi aesthetic they’ve had for a decade. I’m worried it might feel jarring against the existing world.]]></description>
			<content:encoded><![CDATA[I just saw the leaked concept art for the new faction in Project Nova, and I’m really torn on whether I like the new direction. The designs look almost steampunk, which is a huge shift from the clean sci-fi aesthetic they’ve had for a decade. I’m worried it might feel jarring against the existing world.]]></content:encoded>
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			<title><![CDATA[What about Project Nova's movement in the leaks, floaty or unfinished?]]></title>
			<link>https://forumtotal.com/thread/what-about-project-nova-s-movement-in-the-leaks-floaty-or-unfinished</link>
			<pubDate>Fri, 17 Apr 2026 09:54:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1532">Aurora11</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-about-project-nova-s-movement-in-the-leaks-floaty-or-unfinished</guid>
			<description><![CDATA[I just saw the leaked gameplay for Project Nova and I’m honestly a bit worried about the movement. It looks floaty, like your character has no real weight to them, and that’s a dealbreaker for me in a tactical shooter. Has anyone else who’s been following the leaks felt the same way, or am I just seeing an unfinished build?]]></description>
			<content:encoded><![CDATA[I just saw the leaked gameplay for Project Nova and I’m honestly a bit worried about the movement. It looks floaty, like your character has no real weight to them, and that’s a dealbreaker for me in a tactical shooter. Has anyone else who’s been following the leaks felt the same way, or am I just seeing an unfinished build?]]></content:encoded>
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			<title><![CDATA[What is Project Chimera gameplay, tactical shooter or mech sim?]]></title>
			<link>https://forumtotal.com/thread/what-is-project-chimera-gameplay-tactical-shooter-or-mech-sim</link>
			<pubDate>Fri, 10 Apr 2026 14:44:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=413">EmmaLR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-is-project-chimera-gameplay-tactical-shooter-or-mech-sim</guid>
			<description><![CDATA[I just saw the leaked gameplay snippet for Project Chimera and now I’m genuinely confused about what kind of game it’s supposed to be. The first half looked like a tactical squad shooter, but then it seamlessly switched to a mech piloting segment with completely different controls. Has anyone else seen this, and do you think they can actually make both of those systems feel good in one package?]]></description>
			<content:encoded><![CDATA[I just saw the leaked gameplay snippet for Project Chimera and now I’m genuinely confused about what kind of game it’s supposed to be. The first half looked like a tactical squad shooter, but then it seamlessly switched to a mech piloting segment with completely different controls. Has anyone else seen this, and do you think they can actually make both of those systems feel good in one package?]]></content:encoded>
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			<title><![CDATA[How does Project Chimera's movement feel in the leaked trailer?]]></title>
			<link>https://forumtotal.com/thread/how-does-project-chimera-s-movement-feel-in-the-leaked-trailer</link>
			<pubDate>Fri, 10 Apr 2026 13:18:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2252">EleanorR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-does-project-chimera-s-movement-feel-in-the-leaked-trailer</guid>
			<description><![CDATA[I just saw the leaked gameplay snippet for Project Chimera and I can’t tell if the movement looks incredibly fluid or just weirdly floaty. The way the character vaults over obstacles seems fast, but it also looks like they have almost no weight to them. Has anyone else watched it and gotten a similar feeling?]]></description>
			<content:encoded><![CDATA[I just saw the leaked gameplay snippet for Project Chimera and I can’t tell if the movement looks incredibly fluid or just weirdly floaty. The way the character vaults over obstacles seems fast, but it also looks like they have almost no weight to them. Has anyone else watched it and gotten a similar feeling?]]></content:encoded>
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			<title><![CDATA[What should I know about how persistent world events work in Project Chimera?]]></title>
			<link>https://forumtotal.com/thread/what-should-i-know-about-how-persistent-world-events-work-in-project-chimera</link>
			<pubDate>Fri, 10 Apr 2026 11:47:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2267">Kenneth51</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-should-i-know-about-how-persistent-world-events-work-in-project-chimera</guid>
			<description><![CDATA[I just saw the leaked gameplay loop for Project Chimera, and honestly, the whole "persistent world events" system has me a bit confused. It sounds like if I miss the initial window to stop a faction invasion, that change to the map becomes permanent for my server, which feels like a ton of pressure to always be online.]]></description>
			<content:encoded><![CDATA[I just saw the leaked gameplay loop for Project Chimera, and honestly, the whole "persistent world events" system has me a bit confused. It sounds like if I miss the initial window to stop a faction invasion, that change to the map becomes permanent for my server, which feels like a ton of pressure to always be online.]]></content:encoded>
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			<title><![CDATA[What if the new fantasy rpg combat is just a reskin of the last game?]]></title>
			<link>https://forumtotal.com/thread/what-if-the-new-fantasy-rpg-combat-is-just-a-reskin-of-the-last-game</link>
			<pubDate>Wed, 08 Apr 2026 22:50:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1636">Stephen_B</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-if-the-new-fantasy-rpg-combat-is-just-a-reskin-of-the-last-game</guid>
			<description><![CDATA[I’ve been watching the footage for that new fantasy RPG, and I can’t shake the feeling that the combat looks a little too much like the last game from the same studio. I’m worried it might just be a reskin with a new story. Has anyone else picked up on that, or am I just seeing things?]]></description>
			<content:encoded><![CDATA[I’ve been watching the footage for that new fantasy RPG, and I can’t shake the feeling that the combat looks a little too much like the last game from the same studio. I’m worried it might just be a reskin with a new story. Has anyone else picked up on that, or am I just seeing things?]]></content:encoded>
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			<title><![CDATA[What’s with the new open-world rpg art looking like an older game?]]></title>
			<link>https://forumtotal.com/thread/what%E2%80%99s-with-the-new-open-world-rpg-art-looking-like-an-older-game</link>
			<pubDate>Wed, 08 Apr 2026 21:21:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=791">RobertAB</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what%E2%80%99s-with-the-new-open-world-rpg-art-looking-like-an-older-game</guid>
			<description><![CDATA[I just saw the leaked screenshots for the new open-world RPG, and the art style looks incredibly similar to that of a game from a few years ago. It’s making me wonder if they’re reusing assets or if this is just a case of the same lead artist working on both projects.]]></description>
			<content:encoded><![CDATA[I just saw the leaked screenshots for the new open-world RPG, and the art style looks incredibly similar to that of a game from a few years ago. It’s making me wonder if they’re reusing assets or if this is just a case of the same lead artist working on both projects.]]></content:encoded>
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			<title><![CDATA[What RAM will I need to run the Project Nova port at launch?]]></title>
			<link>https://forumtotal.com/thread/what-ram-will-i-need-to-run-the-project-nova-port-at-launch</link>
			<pubDate>Wed, 08 Apr 2026 19:56:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1802">BrandonCS</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-ram-will-i-need-to-run-the-project-nova-port-at-launch</guid>
			<description><![CDATA[I just saw the leaked specs for the upcoming Project Nova port, and they’re calling for way more RAM than my current rig has. I was really counting on playing this at launch, but now I’m worried my machine just won’t cut it, even on the lowest settings. Has anyone else had their heart set on a game only to hit a hardware wall like this?]]></description>
			<content:encoded><![CDATA[I just saw the leaked specs for the upcoming Project Nova port, and they’re calling for way more RAM than my current rig has. I was really counting on playing this at launch, but now I’m worried my machine just won’t cut it, even on the lowest settings. Has anyone else had their heart set on a game only to hit a hardware wall like this?]]></content:encoded>
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			<title><![CDATA[What does leaked concept art mean for Project Nova's new faction?]]></title>
			<link>https://forumtotal.com/thread/what-does-leaked-concept-art-mean-for-project-nova-s-new-faction</link>
			<pubDate>Wed, 08 Apr 2026 18:23:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2320">Steven31</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-does-leaked-concept-art-mean-for-project-nova-s-new-faction</guid>
			<description><![CDATA[I just saw the leaked concept art for the new faction in Project Nova, and honestly, it’s got me worried. The designs look completely different from the established art style of the first two games, almost like a different studio worked on it. I’m trying to stay hopeful, but this visual shift makes me wonder if the core gameplay loop will feel familiar at all.]]></description>
			<content:encoded><![CDATA[I just saw the leaked concept art for the new faction in Project Nova, and honestly, it’s got me worried. The designs look completely different from the established art style of the first two games, almost like a different studio worked on it. I’m trying to stay hopeful, but this visual shift makes me wonder if the core gameplay loop will feel familiar at all.]]></content:encoded>
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			<title><![CDATA[What did leaked open-world RPG combat footage make you think about the feel?]]></title>
			<link>https://forumtotal.com/thread/what-did-leaked-open-world-rpg-combat-footage-make-you-think-about-the-feel</link>
			<pubDate>Wed, 08 Apr 2026 16:54:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1477">Larry88</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-did-leaked-open-world-rpg-combat-footage-make-you-think-about-the-feel</guid>
			<description><![CDATA[I just saw that leaked gameplay snippet for the new open-world RPG, and the combat looked so stiff and weightless. It’s got me worried the final game might feel like you’re just swinging through the air without any impact. Has anyone else who’s been following the leaks gotten that same impression from the footage?]]></description>
			<content:encoded><![CDATA[I just saw that leaked gameplay snippet for the new open-world RPG, and the combat looked so stiff and weightless. It’s got me worried the final game might feel like you’re just swinging through the air without any impact. Has anyone else who’s been following the leaks gotten that same impression from the footage?]]></content:encoded>
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			<title><![CDATA[What parts of the Elder Scrolls open-world project are actually in dev?]]></title>
			<link>https://forumtotal.com/thread/what-parts-of-the-elder-scrolls-open-world-project-are-actually-in-dev</link>
			<pubDate>Wed, 08 Apr 2026 15:25:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2317">Zachary_G</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-parts-of-the-elder-scrolls-open-world-project-are-actually-in-dev</guid>
			<description><![CDATA[I’ve been trying to parse the latest leaks about the supposed open-world mechanics in the new *Elder Scrolls* project, but I’m hitting a wall. One source mentions a persistent world state system, but another completely contradicts it, saying those features were scrapped ages ago. How are we supposed to know what’s actually still in development?]]></description>
			<content:encoded><![CDATA[I’ve been trying to parse the latest leaks about the supposed open-world mechanics in the new *Elder Scrolls* project, but I’m hitting a wall. One source mentions a persistent world state system, but another completely contradicts it, saying those features were scrapped ages ago. How are we supposed to know what’s actually still in development?]]></content:encoded>
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			<title><![CDATA[What do you think of the Project Chimera leak and its floaty movement?]]></title>
			<link>https://forumtotal.com/thread/what-do-you-think-of-the-project-chimera-leak-and-its-floaty-movement</link>
			<pubDate>Wed, 08 Apr 2026 13:56:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=849">AbigailLR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-do-you-think-of-the-project-chimera-leak-and-its-floaty-movement</guid>
			<description><![CDATA[I just saw the leaked gameplay snippet for Project Chimera and I’m honestly a bit worried. The movement looks so floaty compared to the tight controls they were promising, and that’s a real dealbreaker for me in a fast-paced shooter. Has anyone else who’s been following the leaks felt the same way, or did it look different to you?]]></description>
			<content:encoded><![CDATA[I just saw the leaked gameplay snippet for Project Chimera and I’m honestly a bit worried. The movement looks so floaty compared to the tight controls they were promising, and that’s a real dealbreaker for me in a fast-paced shooter. Has anyone else who’s been following the leaks felt the same way, or did it look different to you?]]></content:encoded>
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