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		<title><![CDATA[ForumTotal.com - Animation Techniques & Project Sharing]]></title>
		<link>https://forumtotal.com/</link>
		<description><![CDATA[ForumTotal.com - https://forumtotal.com]]></description>
		<pubDate>Fri, 24 Apr 2026 20:51:25 +0000</pubDate>
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			<title><![CDATA[What should I change to stop feet from sliding in a walk cycle?]]></title>
			<link>https://forumtotal.com/thread/what-should-i-change-to-stop-feet-from-sliding-in-a-walk-cycle</link>
			<pubDate>Fri, 17 Apr 2026 14:59:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1312">MarkR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-should-i-change-to-stop-feet-from-sliding-in-a-walk-cycle</guid>
			<description><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel less floaty by adjusting the timing charts, but no matter how I tweak the in-betweens, the feet still seem to slide on the ground. I’m working straight ahead and wondering if I should switch to pose-to-pose for this specific problem.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel less floaty by adjusting the timing charts, but no matter how I tweak the in-betweens, the feet still seem to slide on the ground. I’m working straight ahead and wondering if I should switch to pose-to-pose for this specific problem.]]></content:encoded>
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			<title><![CDATA[What’s off in my walk cycle hip weight shift and timing in animation?]]></title>
			<link>https://forumtotal.com/thread/what%E2%80%99s-off-in-my-walk-cycle-hip-weight-shift-and-timing-in-animation</link>
			<pubDate>Fri, 17 Apr 2026 13:38:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1200">Avery.J</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what%E2%80%99s-off-in-my-walk-cycle-hip-weight-shift-and-timing-in-animation</guid>
			<description><![CDATA[I’ve been trying to nail a convincing walk cycle for my latest character, but the hips just feel off no matter how many reference videos I study. The weight shift never looks natural, and I can’t figure out if it’s my timing on the passing pose or the spacing in my arcs that’s the real issue.]]></description>
			<content:encoded><![CDATA[I’ve been trying to nail a convincing walk cycle for my latest character, but the hips just feel off no matter how many reference videos I study. The weight shift never looks natural, and I can’t figure out if it’s my timing on the passing pose or the spacing in my arcs that’s the real issue.]]></content:encoded>
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			<title><![CDATA[How can I get secondary motion for hair in wind with wave deformers?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-get-secondary-motion-for-hair-in-wind-with-wave-deformers</link>
			<pubDate>Fri, 17 Apr 2026 12:03:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=603">ZacharyH</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-get-secondary-motion-for-hair-in-wind-with-wave-deformers</guid>
			<description><![CDATA[I've been trying to animate a character's hair blowing in the wind, but my keyframes feel so stiff and unnatural. I'm using a combination of wave deformers and manual shaping for the secondary motion, but I can't seem to get that soft, fluid overlap right.]]></description>
			<content:encoded><![CDATA[I've been trying to animate a character's hair blowing in the wind, but my keyframes feel so stiff and unnatural. I'm using a combination of wave deformers and manual shaping for the secondary motion, but I can't seem to get that soft, fluid overlap right.]]></content:encoded>
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			<title><![CDATA[How do I time a character's surprised double-take in animation?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-time-a-character-s-surprised-double-take-in-animation</link>
			<pubDate>Fri, 17 Apr 2026 10:34:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1749">AbigailS</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-time-a-character-s-surprised-double-take-in-animation</guid>
			<description><![CDATA[I’ve been trying to nail the timing for a character’s surprised double-take, but my spacing feels off and the movement just looks floaty instead of snappy. How do you decide how many frames to hold the initial pose before the turn, and what’s a good way to add that extra bit of crispness to the action?]]></description>
			<content:encoded><![CDATA[I’ve been trying to nail the timing for a character’s surprised double-take, but my spacing feels off and the movement just looks floaty instead of snappy. How do you decide how many frames to hold the initial pose before the turn, and what’s a good way to add that extra bit of crispness to the action?]]></content:encoded>
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			<title><![CDATA[What can i do to get hair and clothing follow-through in a 2d walk cycle?]]></title>
			<link>https://forumtotal.com/thread/what-can-i-do-to-get-hair-and-clothing-follow-through-in-a-2d-walk-cycle</link>
			<pubDate>Fri, 10 Apr 2026 15:26:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2178">DonaldT</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-can-i-do-to-get-hair-and-clothing-follow-through-in-a-2d-walk-cycle</guid>
			<description><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel less robotic by adding more secondary motion, but my main issue is the overlap on the hair and clothing just doesn’t look natural—it either feels too floaty or too stiff. I’m working frame by frame and can’t seem to find that sweet spot where the follow-through feels like it has real weight.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel less robotic by adding more secondary motion, but my main issue is the overlap on the hair and clothing just doesn’t look natural—it either feels too floaty or too stiff. I’m working frame by frame and can’t seem to find that sweet spot where the follow-through feels like it has real weight.]]></content:encoded>
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			<title><![CDATA[How can i keep hair dynamics natural without overcomplicating the rig?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-keep-hair-dynamics-natural-without-overcomplicating-the-rig</link>
			<pubDate>Fri, 10 Apr 2026 13:55:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=360">Layla_D</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-keep-hair-dynamics-natural-without-overcomplicating-the-rig</guid>
			<description><![CDATA[I've been trying to get a more natural, weighted feel for a character's hair in my 3D project, but every time I use a secondary action pass, it either feels too stiff or it goes completely wild and physics-defying. I'm starting to wonder if I should be driving the simulation from a different control rig entirely, or if I'm just overcomplicating the workflow.]]></description>
			<content:encoded><![CDATA[I've been trying to get a more natural, weighted feel for a character's hair in my 3D project, but every time I use a secondary action pass, it either feels too stiff or it goes completely wild and physics-defying. I'm starting to wonder if I should be driving the simulation from a different control rig entirely, or if I'm just overcomplicating the workflow.]]></content:encoded>
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			<title><![CDATA[How can i fix squash and stretch timing in a bouncing ball animation?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-fix-squash-and-stretch-timing-in-a-bouncing-ball-animation</link>
			<pubDate>Fri, 10 Apr 2026 12:27:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1111">Sophia_M</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-fix-squash-and-stretch-timing-in-a-bouncing-ball-animation</guid>
			<description><![CDATA[I’ve been trying to get the hang of squash and stretch for my bouncing ball animation, but my volume keeps shifting in a way that feels off. I’m following the principle of keeping the mass consistent, but it either looks too stiff or like it’s made of jelly.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get the hang of squash and stretch for my bouncing ball animation, but my volume keeps shifting in a way that feels off. I’m following the principle of keeping the mass consistent, but it either looks too stiff or like it’s made of jelly.]]></content:encoded>
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			<title><![CDATA[How can i make hair blow in wind look weighty and connected to the head?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-make-hair-blow-in-wind-look-weighty-and-connected-to-the-head</link>
			<pubDate>Fri, 10 Apr 2026 11:00:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1791">Richard_L</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-make-hair-blow-in-wind-look-weighty-and-connected-to-the-head</guid>
			<description><![CDATA[I’ve been trying to animate a character’s hair blowing in the wind for my short film, but every time I do a pass on it, the motion feels either too stiff or like it’s just floating randomly. I’m using layered curves for the main shapes and secondary motion, but getting that believable weight and flow where it’s clearly connected to the head movement yet has its own life is really tricky.]]></description>
			<content:encoded><![CDATA[I’ve been trying to animate a character’s hair blowing in the wind for my short film, but every time I do a pass on it, the motion feels either too stiff or like it’s just floating randomly. I’m using layered curves for the main shapes and secondary motion, but getting that believable weight and flow where it’s clearly connected to the head movement yet has its own life is really tricky.]]></content:encoded>
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			<title><![CDATA[How can i add weight to a 2D walk cycle without it looking floaty or clunky?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-add-weight-to-a-2d-walk-cycle-without-it-looking-floaty-or-clunky</link>
			<pubDate>Wed, 08 Apr 2026 22:01:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=610">Jonathan48</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-add-weight-to-a-2d-walk-cycle-without-it-looking-floaty-or-clunky</guid>
			<description><![CDATA[I've been trying to get my 2D character's walk cycle to feel more grounded and heavy, but no matter how I adjust the timing chart, it still looks floaty. I think my issue might be with the spacing on the contact and passing positions, but I'm not sure how to add more weight without it looking clunky.]]></description>
			<content:encoded><![CDATA[I've been trying to get my 2D character's walk cycle to feel more grounded and heavy, but no matter how I adjust the timing chart, it still looks floaty. I think my issue might be with the spacing on the contact and passing positions, but I'm not sure how to add more weight without it looking clunky.]]></content:encoded>
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			<title><![CDATA[How do I fix a walk cycle to feel heavy and grounded in 2D animation?]]></title>
			<link>https://forumtotal.com/thread/how-do-i-fix-a-walk-cycle-to-feel-heavy-and-grounded-in-2d-animation</link>
			<pubDate>Wed, 08 Apr 2026 20:48:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1055">Abigail.R</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-do-i-fix-a-walk-cycle-to-feel-heavy-and-grounded-in-2d-animation</guid>
			<description><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel more grounded and heavy, but no matter how I adjust the timing chart, the footsteps still feel floaty. I’m wondering if the issue is in my spacing for the contact and passing positions, or if I need to add more squash and stretch to the torso.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel more grounded and heavy, but no matter how I adjust the timing chart, the footsteps still feel floaty. I’m wondering if the issue is in my spacing for the contact and passing positions, or if I need to add more squash and stretch to the torso.]]></content:encoded>
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			<title><![CDATA[How can I get natural hair motion with overlapping strands without simulating?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-get-natural-hair-motion-with-overlapping-strands-without-simulating</link>
			<pubDate>Wed, 08 Apr 2026 19:10:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=2021">Abigail_T</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-get-natural-hair-motion-with-overlapping-strands-without-simulating</guid>
			<description><![CDATA[I've been trying to animate a character's hair blowing in the wind for a short project, but my keyframes feel too mechanical and the motion looks stiff. I'm struggling to get that secondary, overlapping flow where different clumps move at slightly different times. What's a good way to approach the timing and arcs for something like this without using simulation?]]></description>
			<content:encoded><![CDATA[I've been trying to animate a character's hair blowing in the wind for a short project, but my keyframes feel too mechanical and the motion looks stiff. I'm struggling to get that secondary, overlapping flow where different clumps move at slightly different times. What's a good way to approach the timing and arcs for something like this without using simulation?]]></content:encoded>
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			<title><![CDATA[What should i adjust to get hair weight and secondary motion right in animation?]]></title>
			<link>https://forumtotal.com/thread/what-should-i-adjust-to-get-hair-weight-and-secondary-motion-right-in-animation</link>
			<pubDate>Wed, 08 Apr 2026 17:36:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=771">StellaRM</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/what-should-i-adjust-to-get-hair-weight-and-secondary-motion-right-in-animation</guid>
			<description><![CDATA[I’ve been trying to get the hang of animating a character’s hair so it feels weighty and moves with secondary motion, but my tests keep looking either too stiff or like it’s floating independently from the head. I’m blocking in the primary head movement first, then adding overlapping action on separate layers, but something about the timing and the drag just feels off and unnatural.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get the hang of animating a character’s hair so it feels weighty and moves with secondary motion, but my tests keep looking either too stiff or like it’s floating independently from the head. I’m blocking in the primary head movement first, then adding overlapping action on separate layers, but something about the timing and the drag just feels off and unnatural.]]></content:encoded>
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			<title><![CDATA[How can i add weight and drag to 2D cloth in frame-by-frame animation?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-add-weight-and-drag-to-2d-cloth-in-frame-by-frame-animation</link>
			<pubDate>Wed, 08 Apr 2026 16:06:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=1383">LukeUR</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-add-weight-and-drag-to-2d-cloth-in-frame-by-frame-animation</guid>
			<description><![CDATA[I’ve been trying to get my 2D character’s cloth to feel like it has real weight and drag as it moves, but my keyframes keep looking either too stiff or weirdly floaty. I’m working frame-by-frame and struggling with the timing of the folds, especially when the character comes to a stop.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get my 2D character’s cloth to feel like it has real weight and drag as it moves, but my keyframes keep looking either too stiff or weirdly floaty. I’m working frame-by-frame and struggling with the timing of the folds, especially when the character comes to a stop.]]></content:encoded>
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			<title><![CDATA[How can i add secondary motion to hair in animation?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-add-secondary-motion-to-hair-in-animation</link>
			<pubDate>Mon, 06 Apr 2026 18:15:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=540">Zachary_S</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-add-secondary-motion-to-hair-in-animation</guid>
			<description><![CDATA[I’ve been trying to animate a character’s hair blowing in the wind for a project, but my keyframes feel too stiff and uniform. I can’t seem to get that secondary motion feeling right where some clumps move a beat later than others.]]></description>
			<content:encoded><![CDATA[I’ve been trying to animate a character’s hair blowing in the wind for a project, but my keyframes feel too stiff and uniform. I can’t seem to get that secondary motion feeling right where some clumps move a beat later than others.]]></content:encoded>
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			<title><![CDATA[How can i make my 2d walk cycle feel more alive and less robotic?]]></title>
			<link>https://forumtotal.com/thread/how-can-i-make-my-2d-walk-cycle-feel-more-alive-and-less-robotic</link>
			<pubDate>Mon, 06 Apr 2026 16:46:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forumtotal.com/member.php?action=profile&uid=475">Edward.J</a>]]></dc:creator>
			<guid isPermaLink="false">https://forumtotal.com/thread/how-can-i-make-my-2d-walk-cycle-feel-more-alive-and-less-robotic</guid>
			<description><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel more alive and less robotic, but I’m hitting a wall. My key poses are solid, yet the in-betweens feel stiff, and I can’t pinpoint if it’s a spacing issue or if my timing charts are just off.]]></description>
			<content:encoded><![CDATA[I’ve been trying to get my 2D character’s walk cycle to feel more alive and less robotic, but I’m hitting a wall. My key poses are solid, yet the in-betweens feel stiff, and I can’t pinpoint if it’s a spacing issue or if my timing charts are just off.]]></content:encoded>
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