How can i add secondary motion to hair in animation?
#1
I’ve been trying to animate a character’s hair blowing in the wind for a project, but my keyframes feel too stiff and uniform. I can’t seem to get that secondary motion feeling right where some clumps move a beat later than others.
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#2
I started adding extra joints along several strands and grouped them into clumps. When the wind hits, the clumps don’t all move at the same time anymore - one lags by a frame or two and another rushes ahead. It still isn’t perfect, but the secondary movement looks less robotic in tests.
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#3
I tried driving a wind field with a little noise, then offset each clump in time. A random seed helped a bit, but some parts still snapped back too cleanly.
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#4
I set up a simple spring damper between adjacent segments and lowered damping so there was a little follow through. Then I reduced stiffness on the ends and gave the top portion a bit more mass so it pulled the rest along. It looked smoother in tests, but it sagged more than I expected and I had to dial it back.
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#5
Could the real issue be the baseline rig and wind setup rather than the motion system itself?
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