How can I add weight to a character's landing with smear frames in 2d animation?
#1
I’m trying to add a sense of weight and impact to a character’s landing in my 2D project, but my smear frames just look messy and confusing instead of dynamic. I’ve watched tutorials on stretch and squash, but translating that into a fast, downward motion with a smear effect is really stumping me.
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#2
I tried landing by squashing into the contact point and then snapping into a quick trailing stretch. The key for me was keeping a couple of frames that clearly read as weight transfer, not a generic blur. A clean silhouette on contact helps the rest read as grounded.
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#3
Yeah, the mess happened because I jammed too many poses into one frame. I split the descent into a fast drop frame, a short mid frame, then a calm settle. The result still felt busy, but at least the read was there.
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#4
I did a small test where I exaggerate the squash on impact and then a fast, narrow trail of motion, followed by a simple return to pose. It helped the weight read, but it looked jaggy when I played it at real speed.
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#5
Could it be that the problem isn't the frames but the timing of the hit, like when the body actually stops and how the ground reads it?
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