How can i fix cloth simulation so fabric drapes naturally in a resting pose?
#1
I’m trying to get better at creating realistic fabric and clothing for my character models, but I’m hitting a wall with how cloth simulation interacts with my underlying topology. My draped robe just collapses into weird, unnatural folds whenever the character is in a resting pose, even after adjusting the collision settings. I’m not sure if the issue is my base mesh flow, the simulation’s gravity and pin groups, or something about the way I’m baking the physics.
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#2
I tried a similar robe and it collapsed when he shifted in a resting pose I messed with gravity but the folds still looked wrong The issue might be how the base mesh flow handles joints not the sim itself
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#3
I once redid the arm hole topology to have more loops near the chest and shoulder and kept the rest simple Then I tested with a simple cloak and cached a few frames to compare It looked better for a moment
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#4
I lowered gravity a bit and added a waist pin and a longer rest pose The robe still squeezed into a curve I ended up adding extra collision thickness and turning off self collision for small folds It helped a bit but not a cure
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#5
Could the bake be the real culprit and not the mesh?
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#6
A quick move I tried was duplicating the robe and pinning different sections then blending in the rest pose It felt messy but it kept the main line from collapsing
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#7
A thought that drifts away for a moment I started thinking about how the fabric behaves at the edge of the cloak where it meets the body Then I came back to the same problem the rest pose still pulls the fold into awkward shapes
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