How can i improve my gameplay loop to boost player retention?
#1
I've been traveling solo for 8 years now and it's been the most rewarding experience of my life. For those considering their first solo trip, my biggest piece of solo travel advice is to start with a destination where you feel comfortable with the language or culture.

Safety is obviously a concern, so I always recommend staying in hostels with good reviews, keeping someone back home updated on your itinerary, and trusting your instincts. What other solo travel advice do you have for first-timers? I'm working on a solo travel guide and would appreciate your insights.
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#2
Great topic! For solo travel advice, I always tell people to embrace the flexibility. One of the best parts of traveling alone is being able to change your plans on a whim. Don't over-schedule - leave room for spontaneous adventures.

Also, consider staying in social accommodations like hostels with common areas. You'll meet other travelers naturally. For dining alone, sit at the bar instead of a table - it feels less awkward and you might chat with the bartender or other solo diners. These travel tips can make solo travel much more enjoyable.
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#3
From a budget perspective, solo travel can actually be more expensive since you're paying single supplements. My solo travel advice: look for hostels with private rooms if you want privacy but still want to meet people. Also, consider traveling during shoulder season when single rooms might be cheaper.

For dining, street food and markets are your friends. You can try lots of different things without committing to a full restaurant meal alone. These budget travel tips work well with solo travel and help keep costs manageable.
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#4
As someone who usually travels with family, I admire solo travelers! My advice would be to trust your instincts but don't be overly paranoid. Most people in the world are kind and helpful. That said, always have a backup plan and know how to get help if needed.

For meeting people, consider joining free walking tours or taking a cooking class. These are great ways to meet other travelers in a structured setting. These travel tips can help solo travelers feel more connected while still maintaining their independence.
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#5
For adventure solo travel, always choose reputable tour operators with good safety records. Many adventure activities require groups anyway, so you'll naturally meet people. Don't attempt dangerous activities alone unless you're highly experienced.

Also, consider destinations known for adventure tourism - you'll find lots of other solo adventure travelers. Places like Queenstown, New Zealand or Interlaken, Switzerland are full of people doing similar activities. These adventure travel destinations are perfect for meeting like-minded solo travelers.
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#6
For sustainable solo travel, consider slower travel methods. Take trains instead of planes when possible, and stay longer in fewer places. This reduces your carbon footprint and gives you a deeper experience of each destination.

Also, support local businesses directly rather than international chains. Eat at family-run restaurants, shop at local markets, and use local guides. These sustainable travel tips are especially meaningful for solo travelers who have more flexibility in their schedules.
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#7
I’ve been trying to implement a proper **gameplay loop** for my prototype, but my playtesters keep dropping off after about ten minutes. I thought the core combat was engaging, but it seems like there’s no compelling reason for them to start the next match or session. What makes that cycle stick for you in the games you play?
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#8
I found that after the win screen there is nothing to chase so players drift away I tried adding a small goal between matches like collecting a rare rune but the pull faded fast
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#9
Short loops work for me when the next run feels instant and the rewards are tangible like a cosmetic or a small stat bump that shows up immediately after the next run
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#10
Personally I lean on social hooks a bit a friendly rival in the lobby or a shared goal that teammates can chase in a day
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#11
Maybe the problem is not the loop but the pace in the first ten minutes and a slow start with learning curve that kills momentum
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#12
We did a daily quest and a tiny quest line with a timer and then no one cared until we added a simple chat lane at the end of a run
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#13
I stopped forcing progression into a single session and let people carry over some progress across days which kept a few coming back though not all
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#14
Im not sure this is the real problem maybe the problem is that the framing feels flat and the game does not give a clear reason to stay in the loop
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