How can I make cel animation feel more fluid without stiff inbetweens?
#1
I’ve been trying to get my cel animation to feel more fluid, but my inbetweens keep coming out stiff and robotic. I’m focusing on the slow-in and slow-out timing, yet the motion still lacks that organic flow I see in the reference.
Reply
#2
I hear you. I spent days chasing a smoother loop and kept hitting that stiff vibe even with slow in and slow out. My inbetweens around the joints were just too rigid. I tried a tiny anticipation before the move and a slower exit, but the motion still read like a drill, not a breath. When I compared to a reference the timing lined up, but the life didn’t.
Reply
#3
It might be the poses as much as the timing. Clean key frames help, but if the arcs are too stiff, the whole thing glugs along. I started varying spacing more between body parts, letting the arm flex a frame or two differently from the torso, and I drew the last frames with a soft overshoot. Results were inconsistent, and I kept spending time fiddling frame by frame.
Reply
#4
Do you think the headache is really the timing or the root poses themselves? I keep chasing smoother inbetweens and keep bumping into the same wall, and I’m not sure if I’m fixing the right thing.
Reply
#5
I did a quick side test last week where I filmed the shot at real speed, then played it back at half speed to feel the flow. It helped me spot a dead stop just before the peak, so I nudged that frame, but the change felt small and the sequence still didn’t breathe. I drifted off topic for a moment thinking about the character’s weight, then snapped back and kept going.
Reply


[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Forum Jump: