How can i use cloth simulation for static meshes to get better fabric folds?
#1
I’ve been trying to get better at creating realistic fabric folds for my character models, but my current approach of just sculpting them by hand feels clunky and time-consuming. I’ve heard some people mention using cloth simulation as a starting point, even for static meshes, but I’m not sure if that’s a reliable workflow or if it just creates more cleanup problems than it solves.
Reply
#2
I tried cloth simulation as a starting point once, but for a static mesh the cleanup outweighed the benefit. It looked great while it simulated, but translating that to a posed character meant tons of smoothing, extra verts, and a lot of baking to keep things stable.
Reply
#3
A different project used a quick sim to block major folds, then I baked it to a displacement map and edited over it. It gave me quick silhouettes, but the micro creases still required hand work.
Reply
#4
Could the real problem be the pose and the garment tension more than the tool? I found if the pose pushes fabric at awkward angles, the sim or bake just exaggerates it.
Reply
#5
I still mostly sculpt by hand, but I keep an eye on silhouette volumes and sometimes take a screenshot to compare to references. If the fabric behaves too stretchy, I dial it back and let edge lines sell the detail.
Reply


[-]
Quick Reply
Message
Type your reply to this message here.

Image Verification
Please enter the text contained within the image into the text box below it. This process is used to prevent automated spam bots.
Image Verification
(case insensitive)

Forum Jump: