How do I time a surprised blink and head turn with weight in animation?
#1
I’ve been trying to get the timing right for a character’s surprised blink and head turn, but it keeps feeling floaty or too snappy. I’m working straight ahead, not pose-to-pose, and I can’t seem to hit that sweet spot where the movement has weight but still feels quick and natural.
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#2
Ive been there. When I tried straight ahead the blink would either skate across the screen or snap. I started by giving the eyelids two tiny curves instead of one crisp drop and then I nudged the head turn a frame before the blink to catch gravity. It helped a little but the whole thing still felt like it was floating unless I forced the torso to connect early with the chest leading into the turn. I also experimented with delaying the eyelid relief a frame at the end so the eyes settle before the head straightens. Still not perfect.
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#3
One thing that helped me was anchoring the head with a tiny delay on the neck joint so the eyes move a hair before the head snaps back. It is a tiny adjustment but you feel the weight drop when the head finishes.
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#4
Maybe the problem isnt the timing Could it be the arc I tried changing the path of the head and the blink still felt off and I kept wondering if I should separate the blink from the head turn entirely Do you think about testing the blink as its own sub arc and seeing if the head turn carries the weight
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#5
Drift a bit from the topic then circle back I once sped up a scene and it made everything read extra fast I ended up slowing the overall motion again and the surprise blink had a clearer read maybe the key is an early anticipatory move before the blink and a small settle after the turn
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