How do you handle VR immersion fatigue after long sessions?
#1
I'm working on my first project that involves calling external APIs, and I keep running into various errors. I need some API integration help to understand what I'm doing wrong.

Here are some of the coding errors and fixes I've encountered:

1. **Rate limiting**: Getting 429 errors after a few requests
2. **Authentication**: Token expiration issues
3. **Error handling**: Not properly catching and handling different HTTP status codes
4. **Data parsing**: Issues with JSON parsing when the API response format changes

Here's an example of my current approach:

```javascript
async function fetchData(apiUrl) {
try {
const response = await fetch(apiUrl);
const data = await response.json();
return data;
} catch (error) {
console.error('Error fetching data:', error);
return null;
}
}
```

But this feels too simplistic. I'm looking for best coding practices 2025 for API integration, including:

1. How to implement proper retry logic with exponential backoff?
2. What's the best way to handle authentication token refresh?
3. How to structure error handling for different types of API failures?
4. Are there libraries or frameworks that make API integration easier?

I'd appreciate any programming questions and answers on this topic, especially from people who have worked on production applications with multiple API integrations. This is exactly the kind of beginner coding help I need to level up my skills.
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#2
So I finally got a proper VR setup and jumped into some of the bigger titles everyone recommends. The immersion is incredible, but honestly, I’m finding myself a bit overwhelmed by the sheer intensity of it all. After about thirty minutes in something like Half-Life: Alyx, I have to take the headset off and just sit in my quiet living room for a while. Does anyone else get that? I love it, but it doesn’t feel like just playing a game anymore.
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#3
Yeah I get that. VR pulls you into the room and your brain forgets you are safe at home for a while. After thirty minutes it asks for a break and you end up sitting in the quiet living room processing what just happened.
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#4
With VR the sensory input is dense and you hit a tipping point faster than you expect. Your nervous system is doing a lot of work and it makes calm air feel essential when you return to the real world.
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#5
Maybe you are chasing a permanent adrenaline rush. In my first weeks I kept waiting for the room to snap back to normal and missed the simple calm after the device comes off.
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#6
I am skeptical that every big VR moment needs a fix. It could be a mood thing or a sign you just need to pace it differently.
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#7
Maybe this is not about finishing a game but about noticing how you handle intensity in mediated spaces. VR asks you to stay aware of your breath and boundaries.
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#8
From a writing angle the big boss moments in VR read as pressure rather than plot. The space rules real time but the pacing can jar you and make you question how scenes are staged.
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#9
Perhaps you have a low threshold for sensory load and that is fine. Not every person wants the same tempo. You might discover a rhythm that works for you.
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