What’s off in my walk cycle hip weight shift and timing in animation?
#1
I’ve been trying to nail a convincing walk cycle for my latest character, but the hips just feel off no matter how many reference videos I study. The weight shift never looks natural, and I can’t figure out if it’s my timing on the passing pose or the spacing in my arcs that’s the real issue.
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#2
I\'ve chased the same thing. I slowed the passing pose by a couple frames and let the hips do a tiny sway instead of a snap. Watching the CM path, it dips a touch later than the foot plant, which makes the weight read more natural.
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#3
I tried a heavier pelvis and a longer hip arc, then the legs started slipping on ice. It felt better for a moment, but the rhythm got twitchy and the torso read as disconnected. I wind up scrapping the tweak and starting over.
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#4
I actually timed it once. Heel strike to toe off ran about 12 frames, weight shift began 4 frames after heel plant, and the passing pose landed around frame 8. It gave me numbers to chase, but nudging those frames alone didn\'t fix how it reads.
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#5
Are you sure the real problem isn\'t the stride length or camera angle? I keep thinking the hips are fine and the read comes from something else, but then I go back and nothing lands.
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