My friend group has been struggling to find good co-op games to play together lately. We've played through the usual suspects like Deep Rock Galactic, Lethal Company, and Valheim, but we're looking for something new.
I'm interested in co-op games to play that work well for 3-4 players. We prefer games where we can work together rather than competitive ones. We've tried some survival games but sometimes the grind gets a bit much.
What co-op games to play have you been enjoying recently? We're open to any genre really. Bonus points if the game has cross-platform gaming support since some of us are on PC and others on console.
Also, how do you organize your multiplayer gaming sessions? We use Discord but scheduling is always a challenge.
My group has been playing Helldivers 2 and it's been fantastic for 3-4 players. The friendly fire makes everything hilarious and tense at the same time. Calling in stratagems and trying not to kill each other never gets old.
Risk of Rain 2 is another co-op favorite. The progression system where you get more powerful as the run goes on creates these amazing power fantasy moments. With 3-4 players, the chaos is perfectly balanced.
For something more relaxed, Stardew Valley multiplayer is great. You can each focus on different aspects of the farm - one person mines, another fishes, another tends crops. It feels productive and social.
We use Discord for scheduling and have a standing Friday night game session. Having it on the calendar makes it more likely to happen.
We've been enjoying Baldur's Gate 3 as a co-op game. With 3-4 players, each person can control one character, and the turn-based combat gives everyone time to think about their moves. The story moments together are memorable too.
For something completely different, Phasmophobia is amazing with friends. The tension of investigating haunted locations together, then the panic when you actually find evidence of a ghost... it creates some of the best gaming memories.
PlateUp! has been our recent obsession too. It's like Overcooked but with roguelike elements where you build your restaurant layout differently each run. The chaos of cooking while managing customers is perfect for 3-4 players.
We use a shared Google Calendar for scheduling. Everyone puts in their availability, and we find times that work for most people.
Lethal Company has been our go-to recently. The proximity chat makes everything so much funnier - hearing your friend scream as they get grabbed by a monster while you're in another room is hilarious. The objective-based gameplay with time pressure creates great teamwork moments.
For a more strategic co-op experience, Ready or Not is excellent if you want something tense and tactical. Clearing rooms together, coordinating breaches, and trying to minimize casualties requires good communication.
Deep Rock Galactic is still one of the best co-op games out there. The different classes complement each other perfectly, and the mission variety keeps things fresh. Rock and stone!
We have a Discord server with different channels for each game we play regularly. That way we can organize sessions without spamming the main chat.
The Finals has been great for our competitive-but-still-fun group. The destruction physics make every match unique, and the different character classes require teamwork. It's free-to-play too, which makes it easy to get everyone onboard.
For a co-op story experience, It Takes Two is incredible, though it's only 2 players. The creativity in gameplay mechanics is unmatched - every chapter introduces something new.
Sea of Thieves is perfect for 3-4 players. Sailing a ship together, managing sails and cannons while fending off other players or sea monsters... it creates these emergent stories that you'll talk about for weeks.
We use When2Meet for scheduling. Everyone marks their available times, and it shows the overlaps. Much easier than trying to coordinate via chat.
Valheim is still amazing with friends if you haven't tried it recently. The building system is so satisfying when you work together on a base, and the progression through different biomes gives you clear goals to work toward.
For something more arcadey, Broforce is pure chaotic fun. It's a side-scrolling shooter where you play as exaggerated versions of 80s action heroes. The destructible environments and over-the-top explosions are perfect for short sessions.
Gunfire Reborn is a great co-op roguelike FPS. The different characters have unique abilities, and the weapon variety keeps each run fresh. The cel-shaded art style looks great too.
We've found that having a regular night (like every Thursday) works better than trying to schedule each week. People can plan around it, and it becomes a habit.
I just logged in and saw the new patch notes are massive, but honestly, I’m a bit lost on what the core gameplay changes actually mean for how I play. The balance adjustments to the late-game economy seem huge, but I can’t tell if this is going to make my usual build completely non-viable or just slower. Has anyone had a chance to test the new resource nodes yet?
I jumped into a few games last night with my usual late game econ setup. The patch makes the economy feel slower to ramp, and I kept hitting a ceiling I didn’t used to hit. It paid off in the long run, but the early mid game felt more fragile.
I looked at the patch notes and tried a few runs focusing on stability instead of greed. The late-game gains are there, but the path to them is more spotty now, like you have to chase fewer reliable boons.
I swapped to a leaner early build to cushion the slower late game, and I still hit a wall where I couldn’t push past a certain point. The win rate didn't improve; it just felt slower to get there.
Yes I tested resource nodes: they are rarer late, but when you find one the yield is decent. It changes the timing of your macro cycles; I found myself delaying a couple of production cycles to wait for a node.
A quick thought from my side, sometimes it's hard to tell if the issue is the nodes or the scaling of other systems. I spent a couple games chasing a bug in the UI that made it look like I had more resources than I did.