What load order should I use for NPC follower mods to prevent crash?
#1
I’m trying to add a custom follower to my game, and I’ve got all the meshes and textures in the right folders, but the game just crashes on load. I followed the mod author’s guide exactly, but I’m wondering if there’s a specific load order for these kinds of NPC mods that I’m missing.
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#2
I've had a crash when a follower mod loaded and the game tried to render a mesh before the base NPCs were ready. I ended up adjusting the load order so it loaded after the base NPCs, and the crash went away.
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#3
Could be a version mismatch rather than load order. The author might have updated assets and the version you have expects a different texture path.
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#4
Do you have a crash log or error line that points to a texture, bone, or script?
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#5
I once found that a missing reference in the mod's manifest after a patch caused a hard crash at startup. Even with the meshes in place, the game balked until I fixed that line.
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