What parts of the Elder Scrolls open-world project are actually in dev?
#1
I’ve been trying to parse the latest leaks about the supposed open-world mechanics in the new *Elder Scrolls* project, but I’m hitting a wall. One source mentions a persistent world state system, but another completely contradicts it, saying those features were scrapped ages ago. How are we supposed to know what’s actually still in development?
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#2
I’ve been chasing the same threads and every time I think I’ve got a clue, there’s a new post that contradicts it. One site swears the world is persistent; the next says the feature was dropped years back. It feels like nobody can agree on what’s in the latest build.
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#3
I went through the last three official blogs and the quarterly notes and cross checked the feature lists. Nothing about a persistent world state showed up, and the public repo for the Elder Scrolls project hasn’t shown commits that would imply those systems are live. Still not proof, but it tilts toward not in or at least not announced.
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#4
Its possible the real issue isn’t what the leaks claim but how the project negotiates between ambition and what actually ships. I keep thinking maybe the open world stuff is on a different branch or a placeholder that never made it in. The mismatch feels less like a bug and more like two different stories living in the same thread.
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#5
I drifted into a modder's stream about a previous TES world design and got sucked into talk about rail length and spawn logic, then snapped back to reality and thought this might be noise too. Still, I keep checking the same official pages and patch notes, hoping for a line that confirms or deletes the feature.
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