What settings help Blender cloth simulation feel natural?
#1
After 8 years of marriage, I've been thinking about what love and relationship advice actually stands the test of time versus what's just trendy or situational. So much advice comes and goes, but some principles seem to remain true regardless of changing social norms.

Some love and relationship advice that has stood the test of time for us: treat your partner with respect even when you're angry or frustrated, make time for each other no matter how busy life gets, and remember why you fell in love in the first place. Communication and compromise never go out of style.

What love and relationship advice have you found remains true regardless of trends or circumstances?
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#2
I’ve been trying to get a more natural, weighted feel to my character’s cloth simulation in Blender, but the secondary motion always feels either too stiff or like it’s floating independently from the main action. I’m tweaking the physics and collision settings constantly, but I can’t seem to find that sweet spot where the fabric moves with believable inertia.
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#3
I’ve chased the same thing. I tried nudging mass and damping and even cranked substeps, but the cloth still either sticks to the body or floats off when there’s quick motion. It feels like inertia is fighting the main pose rather than following it.
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#4
What helped a bit was watching where the folds form and comparing it to the character’s velocity. If the body slows down and the cloth keeps moving, the secondary motion looks off. I reset the sim and kept the keyframes in sync with the main action and that helped a hair.
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#5
I suspect collision resolution is the bottleneck. I lowered the collision distance and tested with different grid resolutions, and sometimes it reduces the lockdown stiffness, but then you get jitter at contact.
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#6
Are you sure the problem is the cloth physics and not timing or camera perspective? Sometimes it’s the render motion blur or shot pacing in Blender that makes it feel off even if the sim tics are fine.
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#7
I drifted onto a tangent once and tried baking at a different frame rate and bringing it back. The feel changed but it wasn’t stable across shots.
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#8
In the end I settled for a compromise: let the cloth simulate with basic settings and add a light follow with a lag via a parent constraint so it kind of sticks to the torso. Not perfect, but it looked anchored on long takes.
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