Why do i still see 1% lows on a 4070 super with dlss in cyberpunk?
#1
I just built a new PC with a 4070 Super, but my 1% lows are still dropping into the 40s in the new city area of Cyberpunk even with DLSS on. I was expecting the frame pacing to feel a lot smoother with this card.
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#2
I built a new rig with the 4070 Super last month and I’m still seeing 1% lows dip into the 40s in the city areas of Cyberpunk even with a decent FPS. It feels like frame pacing isn’t tightening up the way I expected, not just because I’m FPS capped or anything. I’ve swapped a couple of cables, kept background apps light, and it still shows up during busy neon blocks with lots of AI cars.
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#3
I ran DLSS on quality for a while and still saw the 1% lows dip into the 40s in the dense city. It looks smoother overall, but the micro-stutters are stubborn. I tried bumping up to 120 FPS cap, turning RT off, and dropping shadows to medium, and the lows didn’t noticeably improve. It’s not the FPS, it’s the consistency that’s off.
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#4
Another thing I tried was just letting the game breathe and turning off VSync, then trading some visual fidelity for a steadier clock. The lows still flicker, and the stubborn spikes seem to occur when there’s a lot of traffic or neon signage loading in at once. I don’t know if that’s a cache issue or engine pacing, but it’s annoying.
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#5
I even caught myself tweaking monitor color profiles and windowed mode, like maybe the problem was on the display side reflecting micro-stutters. But then I remembered what it felt like before the upgrade, and the same blocks still hiccup. If the real issue isn’t the GPU, what else would be causing those jumps in the city area, and should I keep chasing it or stop here?
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