Why do weapon mod textures look rainbow with asset replacers?
#1
I’m trying to get a custom weapon mod working in my game, but the textures are completely messed up and look like a blurry rainbow. I’ve followed the installation guide exactly, even checking the load order for conflicts, but I can’t figure out what’s causing this specific visual bug. Has anyone else run into something like this with asset replacers?
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#2
Ive seen that rainbow blur when a texture loads wrong or the color channels get scrambled by bad mipmaps. One mod used a dds file with odd compression and the game treated it as a normal map. I swapped to png and the rainbow pattern faded but the edges stayed soft.
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#3
That sounds like a color space or gamma mismatch, or the mod referenced a texture from a shader that expects a different setup. I checked the manifest and the texture path but the issue persisted until I forced the asset to load from the exact folder the game expects. It helped a bit when I exported textures with sRGB gamma and kept the same color space as the base assets.
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#4
Could be the UVs on the weapon model got stretched so the color data paints across weirdly. I replaced the model and kept the textures but the result was still off. It made me think maybe the problem is in the mesh not the texture. I did not finish diagnosing it.
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#5
Is this happening with every weapon in the game or only with this mod?
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