Why does the music cut out during a boss fight in this pixel-art platformer?
#1
I keep hitting a wall in this pixel-art platformer where the music just cuts out completely during a specific boss fight, but my friend swears it never happens in his game. Has anyone else run into a weird audio bug like this that seems tied to a specific encounter?
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#2
That rings a bell. It only happened when the boss phase hit and the screen went crazy with effects, and suddenly the music dropped out as if the audio thread got stuck. In my case it felt like a crossfade between tracks never finished when a big SFX hit landed at the same moment. No solid repro, though.
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#3
I tried swapping the long boss ambience for a shorter loop and added a guard to restart the music if silence is detected during battle. The silence still showed up, but less often—like it popped every couple of boss cycles instead of every run. Not cure, but visible.
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#4
Maybe the real issue isn’t the music engine at all but a CPU spike during that move. I logged frame times and saw a hiccup precisely when the boss unleashed a heavy attack, which could starve the audio thread. Could be timing, not the files.
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#5
I wandered off and checked if it was the platform build or assets. One time I thought it was a compressor, another time I blamed import settings, and in the end I forgot to test on a clean build. Anyway, quick gut check: are you on PC or console? Different pipelines can behave differently, which might mask or reveal this bug in your friend’s game.
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